Computer Games Development (With Foundation Year)
Basic Information
- Course ID
85355cf7-ec43-3246-ac51-bfe34b8704c0- Option ID
55ead36e-97a8-4cf4-896c-f41d51fa2537- Provider
- University of Bedfordshire
- Type
- undergraduate
- Academic Year
- 2026
- Source
- ucas
- Created
- 2/23/2026, 11:12:54 AM
- Updated
- 3/27/2026, 11:32:13 AM
Other Options for this Course
No other options
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"modules": "Areas of study include:\n- Fundamentals of Creative Technologies\n- Games and Digital Asset Design\n- Prototyping and Visual Programming\n- 2D Graphics and Digital Art\n- Principles of Games Programming\n- Professional Industry Portfolio\n- Studio Development Project\n- 3D Graphics and Animation\n- Applied Games Design\n- Applied Games Programming\n- Compositing for Visual Effects\n- Desktop Applications Development and Software Engineering\n- Mobile Application Development\n- User Experience Design\n- Web Technologies and Platforms\n- Disruptive Technologies\n- Undergraduate Project for Creative Technologies\n- Advanced Games Design\n- Advanced Games Programming\n- Advanced Graphics for Games\nEvery effort is made to ensure this information is accurate at the point of publication on the UCAS website. For the most up-to-date information, please refer to our website.\n\n\n\nFrom the second year onwards, you will select an area of specialism from Games Programming, Games Design or Games Graphics\n\n**Games Programming Specialism**\n- Learn a variety of Industry standard programming techniques and languages including C# and C++ enabling you to develop the ability to take designed gameplay and realise it into a playable form.\n- Work with existing game engines as well as programming the underlying systems required to develop game engines tailored to the emerging needs of projects.\n- Learn to manage a game development project individually and part of an interdisciplinary team, including use of source control programs.\n- Develop game code for a variety of platforms (e.g. PC, console, mobile, web…) and experiment with emerging technologies to enhance your skills and employability in working on the cutting edge of games programming.\n- Produce proof of concept prototypes that will develop into full-fledged games, applying games specific software testing methods to evaluate and iterate to produce high quality outputs.\n\n**Games Design Specialism**\n- Design immersive player experiences and game environments, levels, mechanics and game systems.\n- Learn how to create in-game challenges and obstacles to be overcome and enjoyed without excessively frustrating players.\n- Follow a typical game development lifecycle from a designer’s perspective, from initial concept development through to pitching, pre-production, prototyping and release phases.\n- Learn to playtest games and use game-specific techniques such as expert heuristic evaluation for playability, focus groups and data analytics to iteratively refine and improve your designs for better gaming experiences.\n- Learn to professionally document game designs and express ideas and designs clearly to team members.\n- Learn to apply theory and practice from computer science, psychology, affective computing studies, Human-Computer Interaction (HCI), User Experience (UX) design, ludology (“the study of games and play”) and visual design principles to develop innovative and deeply engaging and enjoyable gameplay experiences.\n\n**Games Graphics Specialism**\n- Learn to create artwork, models and animations that are tailored for use in games using the latest graphics techniques in game engines.\n- Learn concept development skills and sketching in 2D graphics programs, 3D modelling, rigging and animation of assets such as props, scenery, characters or whole environment or level designs.\n- Work with a wide range of software packages used by games industry professionals to develop your own unique range of creative and representational skills.\n- Develop shaders and other procedural assets and learn to extend the functionality of the software packages and games engines used.\n- Learn professional drawing techniques and carry them through from sketches to 2D and 3D game assets.\n- Learn to create stunning levels and game environments with cameras and lighting effects.",
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"scrapedLanguageRaw": "International Foundation Year \n\nClose \n\nAcademic entry requirements for the International Foundation Year\n\nWe welcome applications from students who are studying for a qualification that is not accepted for direct entry onto the first year of our Bachelor’s degrees. Academic Entry requirements will vary depending on where you have studied, so please check the academic entry requirements for your country, to see if you are eligible to join our International Foundation Year. Some other international qualifications may be accepted. Entry Requirements\n\n112 UCAS tariff points including 96 from at least 3 A-levels or equivalent \n\nEntry Requirements\n\n112 UCAS tariff points including 96 from at least 3 A-levels or equivalent112 UCAS tariff points including 96 from at least 3 A-levels or equivalent \n\nEntry Requirements\n\n48 UCAS tariff points including 32 from at least 1 A-level or equivalent \n\nEntry Requirements\n\n48 UCAS tariff points including 32 from at least 1 A-level or equivalent48 UCAS tariff points including 32 from at least 1 A-level or equivalent \n\nFees for this course \n\nUK \n\nInternational \n\nUK \n\nUK\n\nThe full-time standard undergraduate tuition fee for the Academic Year 2026/27 is £9,790 per year.",
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"scrapedTuitionFeeHome": 9790,
"scrapedTuitionFeeIntl": 16900,
"scrapedEntryRequirements": "Academic entry requirements for the International Foundation Year Entry Requirements"
}