Creative Technologies
Basic Information
- Course ID
bde2f059-6103-4cd5-8525-901d8937555b- Option ID
8b77ee37-f7cd-42e8-af37-4cce06b1d753- Provider
- University of Southampton
- Type
- postgraduate
- Academic Year
- 2026
- Source
- ucas
- Created
- 2/22/2026, 4:09:25 AM
- Updated
- 3/27/2026, 10:01:10 AM
Other Options for this Course
No other options
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"modules": "Compulsory modules include: Collaborative Practices; Creative Industry Research; Creative Technologies 2: environments; Ideas in Art and Technology. Optional modules include: Experimental Publishing; Visual Culture; Exploring the Visual Language of Display.\n\nFor a full list of modules please visit: https://www.southampton.ac.uk/courses/creative-technologies-masters-msc#modules",
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"summary": "About this course\nThe MSc Creative Technologies is a multidisciplinary course based at Winchester School of Art (WSA) designed to equip you with both the creative and technical skills needed in the arts and technology sectors. You'll learn systems thinking and design by undertaking projects where you design and build immersive digital experiences. These experiences go beyond traditional digital screens to include fabrication, textiles, and 3D printing. You'll engage with key historical, theoretical, and aesthetic contexts for contemporary creative technology production, ensuring your practice is both innovative and informed.\n\nWe are ranked 8th in the UK for research quality (Complete University Guide 2026).\n\nYour future career\nThis course prepares you for a range of careers in a rapidly evolving sector, blending creative practice with technical expertise. You will develop highly sought-after skills including computational, cognitive, and practical abilities in design and programming. Graduates are well-prepared for roles in areas such as:\n• User Experience (UX) Design\n• Digital Media Development\n• AI and Robotics in Art and Games\n• Project Management in creative industries\n\nAs a graduate from a top 20 UK university for employability*, you'll be well-prepared for your next step.\n\nKey features of this course\nAt Southampton you'll:\n• Develop technical skills across different areas, with options to focus on programming skills, user experience design, physical fabrication, art and design practice, or project management.\n• Utilize industry-standard equipment, including virtual reality and augmented reality systems.\n• Gain experience through industry-facing projects with partners such as IBM and Moving Brands.\n• Learn to program and explore subjects like robot design within a collaborative, creative community.\n• Have the opportunity to visit museums, galleries, and industry events to broaden your professional context.\n\nFurther information\nThe course structure allows you to build a foundational set of skills through core modules like Creative Technologies 1: coding and Creative Technologies 2: environments (which explores hardware and material systems like wearable tech). You'll have opportunities for collaborative practices with research groups or external arts organisations. The course culminates in a Final Project in Creative Technologies, an independent project where you integrate theory and practice to make an innovative contribution to the sector. You will receive one-to-one supervision during this final stage.\n\n*Complete University Guide Graduate Prospects Ranking 2026.",
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